unity Switching between Local and Remote packages in Unity While developing packages for Unity projects, both personal and at work I always found the process of swapping between using the remote package and switching to a local to make changes a bigger hassle than it needs to - I think there is a easier way to do this.
Chirp - Unity Logging Logging, in general a simple piece of code that is quite often overlooked at the beginning of any project can become a powerful tool when debugging or testing the game. Quite often we'll use Debug.Log() to inform ourselves about state changes in internal systems, add it to